Stellaris regenerative hull tissue. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. Stellaris regenerative hull tissue

 
This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustreStellaris regenerative hull tissue Stellaris

copy_random_tech_from - Adds a random tech from the target country within the given category and tech area constraints. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Obviously regenerative hull tissue is a MUST, but do you fill all your aux slots with regen hull tissue or only fill one of them, and put afterburners, fire control or shield capacitor. The country must be able to research said tech (weight > 0, fulfils potential trigger) copy_random_tech_from = { who = <country> category = computing (optional) area = physics (optional) progress = 0. I'm facing AI enemies that primarily use a combination of weapons. 2 = static regeneration (2ARM/1HUL) + hit halts regen The space whales are largely irrelevant. You'll lose some - many even - but this can fight against anything in the game and in sufficient numbers can overwhelm just about anything. The calculation to predict this outcome, which in game testing then proved correct, is: 0. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Locked post. Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. but I would appreciate being able to give science ships things like regenerative hull tissue or make them as cheap as possible by have tier one techs if I’m using them to. This. - Regenerative Hull Tissue values have been rebalanced. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. " Looks like a potential gamechanger for ship builds. Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. Taking an admiral with the engineer trait (0,5% hull/armor per day) is better. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. Regenerative Hull Tissue: tech_regenerative_hull_tissue. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Regenerative hull tissue gives 1 hull and 2 armor/day. Jump to latest Follow Reply. 4 changed the Hull Regeneration modifier to heal a % of health per day rather than a single hitpoint. 4 ‘Cepheus’ Preliminary Patch Notes". 5 healing per nano module * ((total health+(100*crystal hull modules))*combat computer health bonus)"Regenerative Hull Tissue" repairs 2% of max hp per month (and I think they stack, so a battleship with two of them gets 4%/month). Taking any damage at all will reset this timer. TheAddiction2 Autocrat • 7 yr. Mobile view. These come in three forms: shields, armor, and hull. All aux slots can stack. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). I was thinking that was the case, but I can't locate any tool tips on the ship (magnifying glass icon), either on the armor, or hull info or the armor icon. 2 beta game play that has left me scratching my head. Stellaris贴吧. Changing regenerative hull tissue to percentage-based regen was a massive buff to most of the leviathans, such that they can often win by attrition fights which they'd otherwise easily lose. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. For defensive components, hull is the way to go. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. I've reached an unusual spot in my 2. Humor. This page was last edited on 7 February 2022, at 03:21. . 2 = static regeneration (2ARM/1HUL) + hit halts regenThe space whales are largely irrelevant. Jump to latest Follow Reply. 1 Libra 4. The Crucible is ready, Shepard. So out of combat, it's +0. It's basically a stronger Regenerative Hull Tissue. Protect is easier to maintain. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. (Will not work if combined fleet is over command limit, or any of the ship selected cannot be merged into fleets. I prefer armor Regen and have a slight armor favoritism. Shields form the first layer of hit points of a ship. 2 beta game play that has left me scratching my head. Shields [edit source]. Capacity Boosters: tech_capacity_boosters. 2 beta game play that has left me scratching my head. ago. However, it's pretty worthless. Even a large slab is only 2% regen a MONTH and it makes you less durable during combat leading to more hull damage and lost ships so I personally have found no use for it. Fleet Maneuvers. 0. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. 每日装甲再生: +1. arcehotec seems about early rushes for me, the weapons, aside from some niche uses fall behind t5 some even t3 or t2 components really hard, it lets you bypass an huge portion of the tectree though, and you can skip past most other weapons towards ascentions or megaenginering , with the downside that you have to redoo all of that to get intoo the. But thats a price im willing to pay if it means that i can defeat the Spaceborn Enemies again. Reply. A damaged hull can help prevent damage. edit subscriptions. It is the year 2367. Hull and armor regen modules are decent early and utterly useless late. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. 0% Evasion / 543. Business, Economics, and Finance. Crypto119 votes, 17 comments. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships. No_Share_7606 •Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. 6(II) , +2. Cheats. Defenses [edit source]. 只可用于 Distant Stars DLC 已启用。. " The article goes on to talk about how before they encountered bubbles in space, there were antiquated ideas the previous society had that. Nope, it wasn't. (Not. A place to share content, ask questions and/or talk about the 4X grand strategy…Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. A large percentage of your ships won't survive long enough to get much use out of regenerative hull tissue, unless it's stacked with hull regen resources and a. Need to research these at least 5 times (each research of an elite crystal = 20% towards the Crystal Forged Armor and 10% towards the Regenerative Hull Tissue. Reply. ask questions and/or talk about the 4X grand strategy game Stellaris by. I have been purifying the galaxy of the weak. First time was the first time I ever found it, got crushed. save. I've completed the amoeba research and I've been given the choice of regenerative hull tissue or the 5%, but it looks like the animals are still red to me. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. 对该项目的细节说明请添加至相关页面. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Oddly for something that can source alloys from across the galaxy to make more ships and even upgrade itself, it has no self-repair ability without the usual regenerative hull tissue. Where as if you equip Regen Hull Tissue 1 slot is 3 HP per day, and 2. And on your larger ships, you want the Aux fire control or enigmatic decoders, to maximize your weapons' effectiveness. Fleet Maneuvers. Regenerative hull tissue is insanely valuable for attack fleets, as you can heal on the move, but if you’re playing defense it’s not important since you can heal at your starbases. If you have a Titan designed to include the Nanobot Cloud aura then all the. Going with anything else is a massive power drop and not at all worth it. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the disintegrator. I already had Regenerative Hull Tissue researched. * As with any mod that affects game play, NOT achievement compatible. All types of planets. The tradition costs penalty being multiplicative, the AI not getting pirates, the endless colossus CB spam, the enigmatic fortress, the original/2. And shields have a higher maximum value (1250 HP) vs. Leviathans all use Regenerative Hull Tissue. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 花费:20. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. After destroying these entities. Thats on the beta branch. with my platforms and AI platforms when they get disabled they'll say disabled for a second then get a few points of hull and armor healing and pop right back into the fight. So why doesn't Stellaris use this mechanic? Something like 2-5% attrition per jump. 例如:“异种保护区”(建筑)的特殊说明. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. In Galaxy Map, click the ship icon and. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. ReplyStellaris has a way for the AI to design ships, they just don't use it. Is regenerative hull tissue worth it over the shield capacitor? It regenerates 2 armor and 1 hull every day. Spaceborne aliens. 2. 6. DaemonWorshiper • 2 yr. Do fighters always come with beam weapons, or can you change their loadout in any way? 2. Mcgan Lt. 6, the Regenerative Hull Tissue auxiliary-slot item, gives +10% daily regen for Armor. “It’s the shitblizzard Randy. You can unlock it for your Ships too. Armor not repairing. So if your ship is down to 50% hull, it will. While it isn't going to be a large amount, it's still an important aspect of. You can use both, regen tissue goes in the aux slot. Original creator of the mod: Sam_. 2 comments. ReplyI have a simple set of rules when I play, the tiyanki are my special friends while all amoebas except for bubbles is fair game for their regenerative hull tissue. Jump to latest Follow Reply. The only other real use for nanites is the nanite auto repair system for starships. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. . Physics research. How to apply regenerative hull tissue?. The other empires around me have about 10-20k TOTAL fleet power, and I have about 40k total, with 3/5ths of that coming from my primary fleet. First of all, shields daily hull regen is +1. This playthrough is quite different since I've found Space Amoeba Hunters, and they're blocking my early-game science ships. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Shields are good as a quick-recharging deflector to stave off any anti-armour weapons and then I stick one regenerative hull tissue and stack armour hardening to protect the hull. gui) I do agree that there really ought to be a keybindings menu. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. It is my one major complaint about the game : (. I thought replacing the red lasers with blue lasers would increase the fleet's power, but instead it dropped. They'd just die slightly slower. LystAP. I am playing with the Gigastructures mod and if the armor and hull regeneration are effective during battle, then I do not see how anybody would be able to destroy a behemoth planetcraft that regenerates 1,125,000 hull per day, since the damage output is about 55,000 damage per day. 5% of max every day. Reactor Boosters, Shield Capacitors, and Regenerative Hull Tissue (for the most part, Auxiliary Fire Control and Afterburners are the only utility components worth researching) Colony ship upgrades Synchronized Defenses Planetary Shields Mining Station / Research Station upgrades, level 3 and above (levels 1 and 2 are usually worthwhile)Go to Stellaris r/Stellaris • by Ham_The_Spam. 3 to be a percentage. Drop the PD modules. Regenerative Hull Tissue: 20: 10 +5% Daily Hull Regen +10% Daily Armor Regen: These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised. Stellaris Regenerative Hull Tissue is a revolutionary new way to prevent and repair damage caused by space exploration. I'll summarize the changes below, which are all tested and verified. 6(II) , +2. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Go to Stellaris r/Stellaris. Also in real navies the really small ship classes aren't blue water capable but in stellaris even corvettes can traverse the galaxy by themselves. The rock-paper-scissors. Shields regen at its listed rate regardless of condition. Crystal Hull is effective, with hit and run doctrine and a skilled Trickster Admiral. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 0. The lessons learned from this research will have the potential to. This article is for the PC version of Stellaris only. So you need to repair regularly, or use regenerative hull tissue for slow regeneration. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Nanite Repair System: 10 1: 10 +15% Daily Hull Regen +20% Daily Armor Regen Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out! Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull, Juggernaut has 100K. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 5% armor regen vs. I've never played a devouring swarm before and I thought the hull and armor regen might be a nice bonus. . 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Regenerative Hull Tissue works in combat. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. 9. Would love to see Bio Ascension take the biological space critter techs to an end-game level, offering rare technologies that upgrade regenerative hull tissue and biodrives (maybe a much shorter range jump drive with less cooldown). Nerf to hull/armour regeneration is not a nerf to shields, so just favouring one playstyle over other, and limiting number of options. I was just playing the 2. Really no reason to use them when the Menacing Corvette is so insane. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. No it's never worth it. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Society research Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. Right there with you. So if your ship is down to 50% hull, it. I was just playing the 2. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Space England can make your life difficult. Engineering research. Stellaris Wiki Active Wikis. 0. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. It would be even more extreme with the regeneration aura stacked with 2 regenerating tissues and the regeneration admiral, it would be like 5% per second with no delay which is insane. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ; About Stellaris Wiki; Mobile viewRandom Dec 22, 2018 @ 1:25am. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power component Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. I dont know if -10% daily hull regen is getting 10% hull damage daily. Does Espionage let you steal Regenerative Hull Tissue and other "acquisition-only" techs? I must know. May 23, 2022. 18 Badges. Perfectly balanced, as all things should be. 5% daily hull and 1% daily armour regeneration, but in practice also only does 5% of that and hence would take 4000 days (or 11 and a bit years) to fully repair the hull of a ship. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. pilens1904. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. 3. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Ships that have been designed to include the components Regenerative Hull Tissue or Nanite Repair System will also repair themselves over time. R5: I spawned between two fallen empires and next to fanatical purifiers. 6 update notes. ”. For defensive components, hull is the way to go. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Thats on the beta branch. In any case, I don't think Regenerative Hull Tissue gets applied to starbases. Events. Armor and hull regeneration speed appears to be 50% faster than expected. Shields are pointless, so every utility slot is filled to the brim with more armor, while Regenerative hull tissue keeps the armor and hull repaired & Auxiliary Fire Control helps to improve weapon accuracy. Best tech in the game dont you agree? Whales are different. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. 2 (I) , +1. I guess what it does makes more sense. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. We of the Reality Stabilizer Matrix will gut every single person in your empire, burn every buidling, destroy every single city, bury entire continents under the hell fire of our bombardment, break all of your worlds and end all stars that is near your disgusting, treacherous species. As for the whales, I think if you attack and kill some, something happens but I dont recall. 2 (I) , +1. Nothing says 'I can do this all day' quite like ships that don't need to return to dock after every fight. If they moved it to a daily or even weekly scheme then I would be interested. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. As was said in patch notes - ibattle regen is 5 times lower. There seems to be another one too, Nanite Repair System, that I have yet to encounter in my games. After activating every relevant edict available and a relic, hiring three mercenary fleets, and pumping out a. And like before, if you already researched it, you will get 90-10000 Society Research depending on game time. 0(?)I have played Stellaris a fair bit, and Crystal-Infused Plating has always been a fairly simple mid-tier version of Crystal-Forged Plating, costing Rare Crystals to build, and grants a flat amount of hull. General. Regenerative Hull Tissue. It adds +40%. Regenerative Hull Tissue on ships isn't really good. report. Event chains. There is a problem that moving around takes a long time, and game lag is real, so when playing stellaris there is a lot of watching fleet traverse the map. 20 votes, 22 comments. Not worth the research time IMHO. This is a searchable and complete list of Stellaris technologies and their IDs. 3, I made some test for new Regenerative Hull Tissue, and find out that. Ship Building is a major feature of Stellaris. You'll need a bigger fleet. It only uses missiles. It's certainly not enough health to sustain ships fully in combat, obviously (there's probably 50 or so ships with 6 proton. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. It takes forever, but basically marauders take out base, start to leave, base comes up and fires, repeat for about 10 years until they die or get. 2 (I) , +1. If you have access to Living Metal then your ships will heal slowly over time without the need to return to a starbase. 2 (I) , +1. Afterburners can also be useful here to fly yourself past the kinetics minimum range. They pop up every now and then in your systems while wandering around, usually right at the moment when the sanctions coming will destroy your economy enough to lose a crucial war, in a system that's on the opposite of where all your fleet is. 0. Whales give you regenerative Hull Tissue too but as a salvage when killling them, you get amoeba flagella from the space amoebas. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 8k. I've reached an unusual spot in my 2. Getting the event chain is necessary to unlock the It Followed Me Home achievement. 0 values used for war exhaustion, the state of combat balance, even things like the multiple FTL methods and old border system - all of these things are or were not a problem if you approached the game in a. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. This article is for the PC version of Stellaris only. Events. 组件分类:通用组件. sprawl rework, and some of the little changes like the regenerative hull tissue and selling minor artifacts being balanced. 2: Stack speed buffs. 1% Hull Regen. However, self-repairing is slower than dock-repairing (2% per day or 60%. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. How do I spend my civic points that I've gotten in a campaign? EDIT: 4. You get regenative hulls from amobea study or killing them for debris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. By the time you reach late game its utterly useless though. This article is for the PC version of Stellaris only. Habitable Worlds Survey. In this case though, the Regenerative Hull Tissue is always the Counter, as the opposing fleet needs to have a much higher Fleet Power than the one with this Module. Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? This page was last edited on 14 October 2017, at 12:23. Space warfare. This article is for the PC version of Stellaris only. And like before, if you already researched it, you will get 90-10000 Society Research depending on game. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. Also devouring swarm gives it as a base but its 0. That was already the case in 3. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. 2 beta game play that has left me scratching my head. I was just playing the 2. Removing this feature is bad. Mobile view. Laiders72 May 11, 2016 @ 11:08am. 6(II) , +2. All aux slots can stack. EXCAT. Astasia. Definitely. MyAntichrist. I dont often use them but i like themStellaris. Using the Hive Asteroid as an. Oh, I upgraded them and they repaired. I've reached an unusual spot in my 2. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. Regenerative Hull Tissue Buff 3. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. DISCLAIMER. I've reached an unusual spot in my 2. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. Contents. You can see the effect directly if you put two afterburners in and watch the numbers. 6(II) , +2. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. However, it's pretty worthless. The others are more situational. Regenerative Hull Tissue: Now provides: – Hull Daily Regen +0. It gave me far less than 1 months worth of research. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. I was just playing the 2. Gave immediately the "Amoeba Breeding Program" which gives you the Amoebas as fighters. They keep regenerating their armor. 0 (Actual), Amazing Space Battles, UI Overhaul. I am certain that in-combat regeneration was a thing in earlier versions of Stellaris - maybe versions pre-2. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their. - Enigmatic Encoder now gives Disengagement. Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle,. 再生舰体组织 Regenerative Hull Tissue. 每日船体再生: +0. First of all, shields daily hull regen is +1. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. 2; Reactions: Reply. But in some tests i got real numbers like 0. Best. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. When I first started playing EU4 I thought naval attrition was, and still is, an excellent solution to exploring everywhere and conquering anyplace immediately. Of course, this again takes up a very valuable slot that could have been used for something else. 组件分类:通用组件. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. I'll summarize the changes below, which are all tested and verified. They havent done it on the main one. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Regenerative Hull Tissue and Nanite Repair System improvement. The Hull Tissue provides a semi-permeable membrane, which, when exposed to energy sources, can heal itself quickly and efficiently, forming a positive feedback loop that can protect the hull of spacecrafts against impacts. Report. 1% Armor Regen and 0. - Armor and Shield Hardeners have been reworked. With crystal forged plates i. Posted by 6 minutes ago. 0. New comments cannot be posted. In that time you might as well go back to a Starbase. So, is there somethere real numbers for regen?Regenerative Hull Tissue Buff 3. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. 2 (I) , +1. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4The same issue arises if you use other sources of regeneration, such as the admiral leader_trait_engineer_2 trait that claims to give 0. Yes its more expensive.